Madfinger Games have been busy focussing on all things mobile and the result of their hard work is a small download but a massive game: Shadowgun. Read more…
Madfinger Games have been busy focussing on all things mobile and the result of their hard work is a small download but a massive game: Shadowgun. Read more…
There has been a great bit of news today with the announcement that Apple are lowering prices in the Australian App Store to bring it in line with the US. Read more…
While lead programmer Ben Britten is over in San Francisco for the GDC, Melbourne-based developer Tin Man Games’ founder Neil Rennison yesterday announced the launch of the fifth title in their epic Gamebook Adventure series called Catacombs of the Undercity. The new book is set to return the player to Orlandes City, the setting of the first book, however this time you will be exploring its dark underworld. Read more…
Melbourne-based Firemint and Brisbane-based Halfbrick Studios have come out swinging at this year’s Game Developer Conference in San Francisco, with both companies announcing a new game. As two of Australia’s most successful game development companies they have collectively sold millions upon millions of copies of their games, and these new titles are sure to continue their success. Read more…
Our great friends over at Tin Man Games have hooked us up with some promo codes for Gamebook Adventures 2 & 4 for a few of our lucky readers. If you are interested in getting your hands on one of them read on! Read more…
Melbourne game studio Firemint are in our headlines yet again and this time it’s because they’ve released the v1.0.2 update for Real Racing 2 on the iPod Touch and iPhone. In this latest version they have added not only 6 all-new events, but they have also implemented multiplayer leaderboards and rankings, so all you racing buffs can face up against each other. Read more…
As of the 16th January 2011, Firemint had sold 3,881,634 copies of Flight Control for the iPhone, giving them a firm place in the all-time highest selling iPhone app list in many countries around the world. The game was originally launched on March 5th 2009, and within 3 months it had sold a million copies, then by this time last year it had hit 2 million with around 46% of sales in the US, 19% in the UK, and 8% in Australia. Read more…
Tin Man Games is an independent Australian game developer based in Melbourne and made up of two men, the founder Neil Rennison, and Ben Britten. I recently had the privilege of sitting down with Ben, who is the sole coder behind the Gamebook Adventure series available on the iTunes app store for iPhone, iPod Touch and iPad.
The Consumer Electronics Show (CES) was held in Las Vegas over the weekend, and Brisbane’s own Halfbrick was given an honourable mention at Microsoft’s keynote press conference. During their keynote, which was live streamed across the internet to millions, Microsoft CEO Steve Ballmer mentioned Halfbrick’s enormously successful title Fruit Ninja a number of times. I’m sure that will help boost their sales which already place them as the #1 highest-selling title for Windows Phone 7. Read more…
Games studio Firemint today announced that it has acquired fellow Australian studio, Infinite Interactive. The move further boosts Firemint’s strength in designing and developing original games like fi.slotzo.com, while providing the Infinite Interactive team with a channel for independent publishing. Read more…
Started in January 2011 by brothers Lucas and Matt, Drop Bear Gaming has been operating for over 7 years offering a fresh and relaxed perspective on the video game industry. The website is a passion project more than anything and it is our distinct pleasure to continue bringing entertainment to our listeners and viewers.
The guys release a podcast episode every two to three weeks and over the years they have welcomed guests from developers, publishers, and other gaming outlets onto the show.
Disclaimer: From time to time Drop Bear Gaming receives copies of games for review in either physical or digital format from publishers or their associated PR companies. All reviews are based on the merits of each game on their own. Whether or not we were supplied the copy is not taken into account when compiling our reviews.